Vibedex  ·  The AI Filmmaking Report  ·  Issue 01  ·  Mid-2026

The Vibedex AI Filmmaking Report

What top AI filmmakers actually use

We surveyed 11 filmmakers — from BAFTA and Emmy winners to academics — on what they actually use to ship AI films.

We asked 11 filmmakers who actually ship AI work what they use day to day. Not what they have tried once, not what the demos promise. What is in the rotation when there is a deadline.

They converged hard. Ten of the eleven name Seedance 2.0 for video. Ten of the eleven name Nano Banana for images. Nine write their scripts with Claude. Working independently, the panel landed on roughly the same short stack.

And the stack they landed on points one way. The two video models the panel actually ships on, Seedance 2.0 and Kling 3.0, are both Chinese — and on the panel's own footage they are not catching up to the Western frontier so much as setting the pace, improving faster month over month than anything else in the rotation.

The short answer

For a working AI filmmaker in mid-2026: Claude for script, Nano Banana for images, Seedance 2.0 or Kling 3.0 for video, Higgsfield or Magnific as the hub, ElevenLabs for voice, Suno for music, and a traditional editor to finish. Reach for Veo 3.1 when a scene lives or dies on a performance.

The signal

The clearest market shift in the data: on the use cases that decide a shot — cinematic motion, action, value — the Chinese models are already ahead, not catching up. Seedance and Kling take the top two video slots outright, and the pace of improvement is the story as much as the ranking.

01

The consensus stack

StagePanel pickNotes
Script & ideationClaude 9 of 11Often preferred over ChatGPT for longer creative work
Image generationNano Banana 10 of 11Higgsfield Cinema Studio and GPT Image 2 are the challengers
Video generationSeedance 2.0 10 of 11The consensus pick, but not the whole story. See the verdict below
Video, the other campKling 3.0 8 of 11First choice for a meaningful minority, not just a backup
Hub & accessHiggsfield / Magnific 6 eachThe panel splits down the middle on home base
Style referencesMidjourney 5 of 11Kept by those who want a look the defaults flatten
VoiceElevenLabs 5 of 11The only voice tool the panel named
MusicSuno 3 of 11Few mentions, all enthusiastic. The panel thinks it is underused
Edit & finishPremiere, Resolve, CapCutEvery full pipeline described still ends in a traditional editor

Counts reflect how many of the eleven contributors named each tool across their stack, their strong views, and their lean setup. Nobody uses all of these at once. The recurring theme was that sustainable AI filmmaking is a small repeatable pipeline, not a drawer full of subscriptions.

02

The stack, stage by stage

Script and story

Claude is the brain of the operation for most of the panel. The pattern is consistent: start with a free flowing conversation about the concept, ask the model to push back, then work it into a structured script. Several said plainly that they reach for Claude over ChatGPT when the work gets complex, citing longer context and a better feel for tone. One filmmaker runs research and storytelling through Perplexity first, then switches to Claude for the writing itself.

Images

Nano Banana and Nano Banana Pro are the default, named by ten of eleven, generating the scene and character assets once the look is locked. But this stage is more contested than the count suggests. A camp inside the panel prefers Higgsfield Cinema Studio for first frames, because it lets you specify focal length, lens, aperture and even camera hardware in plain language. One contributor switched to GPT Image 2 for first-frame generation for a sharper reason: with a recurring lead character, other tools drift on likeness across scenes, and he needed the same face in every still, not a stylistic cousin of it. And Midjourney survives with five of the panel for one specific job: a distinctive visual style that the other generators tend to flatten.

The hub: a genuine split

Two platforms compete for home base, and the panel divides almost exactly in half. The Magnific camp loves its node-based Spaces environment, described as feeling like a visual canvas rather than a prompt box, with the newest models available the day they land. The Higgsfield camp loves it as an access layer, one place to run the same prompt through different engines, with new creator-facing features shipping constantly. The disagreement gets specific on cost: one contributor calls Magnific's credit pricing reasonable, another says its upscaling has become expensive and occasionally unusable, sending her back to Topaz. Both are right about their own workloads, which is the point: the hub choice depends on whether you want a building environment or a switchboard.

Sound and the cut

ElevenLabs is the only voice tool the panel named, with one contributor reaching for Respeecher when fidelity matters more than speed. Suno was named by only three, but all three are enthusiastic, and one argues music generation is the most underused lever in the field: a short can take an entirely different dimension with the right audio. The cut has not changed at all. Premiere, Resolve and CapCut do the assembly and finishing, because the AI clips still need real micro-trimming on a real timeline.

The same face in every still, not a stylistic cousin of it.
03

The video verdict

Ten of eleven contributors name Seedance 2.0, and when the panel describes their best shots they are usually describing Seedance output. But the real picture is a three-way verdict, and the camps are bigger than the headline suggests. Roughly six of the panel are Seedance-first. Three are Kling-first, and not as a compromise: they pick it for realism, motion consistency on action shots, and value. Two lean Veo 3.1. Two of those three engines are Chinese, the consensus pick among them, and they are iterating faster than the release cycle can track — the video frontier the panel works on is largely a contest between Chinese labs.

For motion

Seedance 2.0

Best overall quality and cinematic motion. Physical believability in subtle performance, clean camera moves that do not warp the frame, strong prompt interpretation for film-oriented sequences.

The consensus pick
For action & value

Kling 3.0

Stronger realism and motion consistency for action shots, in the words of one heavy user. Cost-effective, versatile, and it blocks fewer prompts, which for some of the panel is the deciding factor.

First choice for a vocal minority
For performance

Veo 3.1

The pick when a scene lives or dies on a face. Better expression and acting, with a technique to match: give it not just the action but the motive, rationale and subtext, and it delivers something closer to a performance. Handles synced sound too.

The performance specialist

The practical rule from the panel: Seedance for cinematic motion, Kling for action, speed and budget, Veo when the face is the shot. If your film is built on character performance, the consensus pick is not your pick.

Just as telling is what fell off the list. Sora arrived on enormous hype and, in the words of one contributor, never delivered on the promise and is effectively fading out. Runway had its moment and has fallen behind on raw output quality. Google's Veo Omni push drew a similar shrug from three separate contributors, called repackaged rather than new. Underneath it all is a shared scepticism of any tool marketed on the idea that it replaces filmmaking, or that "Hollywood is cooked" — several flagged that messaging as a red flag, the sign of a product selling a future demo rather than something you can use today.

04

When the filter picks your tool

One finding we did not expect: content moderation is quietly functioning as a routing layer. One contributor defaults to Veo 3.1 and drops to Seedance or Kling specifically when Veo blocks her prompts, which for her work happens on legitimate scenes involving children and young people. Another avoids Seedance for over-blocking and runs the same shots through Kling instead. A third flagged that several tools will not generate indigenous people at all.

In practice the strictest filter loses the shot. Filmmakers do not abandon the scene, they reroute it to whichever model will render it, and the tool vendors who over-censor are donating usage to their competitors. For the platforms reading this: the panel is not asking for fewer safeguards on genuinely harmful content. They are asking for filters that can tell a school scene from something sinister.

05

The maturity curve

Ask the panel what a beginner should use and what they themselves use, and a two-stage curve appears in the data.

1
Beginner

One all-in-one app

Start in a single environment that removes friction. Higgsfield was named most as the on-ramp, with Magnific, Krea and a clean single-model interface like Google Flow as alternatives. The point is removing friction, not maximising control.

2
Professional

A lean specialised stack

Working filmmakers run a lean specialised suite: Claude for script, an image generator, Seedance or Kling for video, a traditional editor. Four or five tools, each the best at one job.

Beyond the stack lies a third mode that only a handful of the most technical filmmakers operate in: the node-based pipeline. Four contributors described the same frontier. One builds entire productions in ComfyUI and calls it a professional environment rather than a generation tool, somewhere you stack workflows instead of starting from scratch every time, keeping around a terabyte of models locally for full independence. Another reaches for it whenever standard models fall short. A third says flatly that for character continuity, a node-based workflow is best. The trade is steep — a great deal of friction now for repeatability and control later — and most working pros never go this far. It is the edge of the field, not a rung everyone is expected to climb.

The advice for beginners follows directly: start in one app, and do not feel behind for staying there. Almost no one needs the pipeline. The panel moved from app to stack one job at a time, and only a few ever pushed to the frontier beyond it.

06

What the panel would tell you

If you are already working

The most repeated advice has nothing to do with tools: spend your time in pre-production. Script, world, character design, visual language. The more defined the foundation, the faster and more consistent the generation. When you do prompt, think like a director and specify lens, lighting, movement and mood, because vague prompts give generic results. Build shots in layers rather than forcing everything into one giant prompt: shot, then mood, then camera, then character, then motion, then detail. Consistency comes from iteration, not prompt length. And let go of total control. Some of the best shots are the ones the model hands you that you would never have planned, and the filmmakers who get the most out of AI treat each model as a collaborator with its own personality, strengths and weird preferences, learning to communicate with each on its own terms.

Beyond mindset, the panel volunteered a set of specific hacks — small, repeatable moves that sharpen the work.

The Seedance opener

Open every generation with “no music, very dynamic cuts and original camera angles” and let the tool surprise you on framing.

Prompt while China sleeps

Schedule heavy generation for off-peak hours to dodge server load and queue times.

Deconstruct the greats

Use Claude to break down the composition of legendary scenes, then build original shots from what it teaches — one contributor's antidote to AI slop.

Feed it the failure

Paste failed generations back into the chat so the model can see the result and rewrite the prompt against it.

Sequence the location

Use location sequencing prompts to keep scene geography coherent from shot to shot.

AI as dailies

Use Gemini to review your video cuts — the panel's only use of AI as a reviewer rather than a generator.

If you are starting out

Two things came up again and again. First, do images before video. Learn to generate and control a still image, get consistency, understand how prompting works, and only then animate. The panel is close to unanimous that text-to-video is the wrong place to start. Second, make short films and make a lot of them. A thirty to sixty second piece, shipped, then the next one. One contributor borrowed a line from film school: making one pair of shoes will not make you a cobbler, but making ten thousand will. The mistakes to avoid were just as consistent: do not chase every new tool instead of learning one pipeline well, and do not chase perfection on the first project or you will never finish it. And underneath everything, craft. Learn traditional filmmaking and photography, lighting, story structure, the show-don't-tell principle. The tools keep changing. Knowing how to tell a story is what lasts.

Making one pair of shoes will not make you a cobbler. Making ten thousand will.
07

What is still broken

The panel agreed more on the problems than on almost anything else.

Long-form consistency is the number one gap by a distance. Holding a character, an environment and the emotional logic of a story steady across many scenes still takes a lot of manual work. The tool everyone wants does not exist yet: something that takes everything generated so far as context and uses it to make the next shot. As one contributor put it, an AI cinematographer, editor and VFX team all working from the same brain.

No single tool does the whole job. The pipeline is fragmented, and the constant handoff between four or five tools is itself the cost. If you are willing to give up control, one all-in-one tool can carry you. If you work professionally and want control, you are jumping between tools, and there is no way around it today.

Voice and emotional performance. Generated voices are fine for a rough cut and still fall short for finished work that needs real feeling. More than one contributor said anything serious still ends up using recorded audio or custom voice actors. One described the inconsistency precisely: one take is an unmistakably AI voice-over, the next is award-worthy, with no way to control which you get. The uncanny valley in performance is, for several of the panel, the single biggest thing holding the medium back.

Production readiness in motion. A shot can be high resolution and still not be usable. Skin that looks fine in a still feels artificial once it moves. Crowds and background characters dissolve into morphing. Night scenes are a recurring headache, with models inventing light and detail rather than letting a dark scene stay dark. As one contributor put it, darkness, silence and negative space are creative choices, and the tools treat them as problems to fix.

Cost. Credits surfaced everywhere: planning shots in advance to avoid regenerating fifteen times, upscaling bills forcing tool switches, generation scheduled around peak hours. The panel plans around price the way traditional productions plan around daylight.

08

What they are watching

The edges of the data point at where Issue 2 will look. One contributor is testing faster end-to-end movie workflows like Popcorn AI, and uses Runware as infrastructure to accelerate high-volume generation. The most advanced contributor benchmarks open and emerging video models, LTX and Wan among them, and is building toward LoRA-based video systems, custom-trained motion the way custom-trained characters already work in images. HeyGen earned the panel's only mention of avatar work and translation lip sync. And the local-model movement, running the whole pipeline on your own machine, is the quiet bet that the most technical filmmakers are already living in.

09

The bigger picture

For all the tool talk, the panel kept circling back to the same idea. The people doing this well do not think of themselves as AI filmmakers. They think of themselves as filmmakers who use AI. The technology lowers the barrier and speeds up the work, but the taste, the rhythm and the point of view still have to come from a person. As one contributor put it as a warning to newcomers: do not build your identity around talking about AI, build work with it.

The most useful frame came from a filmmaker who has watched other creative fields go through this. When music went digital there was an uproar about the death of the craft. It did not stop anyone learning an instrument. What it did was let people make hits from a back bedroom. The gatekeepers changed, the floor for who could participate dropped, and audiences still decided what was any good. The bet on the panel is that AI filmmaking goes the same way. The barrier falls, more people get to make things, and the work that connects with an audience still has to be good. Cream rises.

The Panel

The Contributors

This report aggregates the views of all eleven contributors. Opinions are presented collectively and are not attributed to individuals except where a contributor chose to be quoted by name. Full bios — plus the work each makes and the views they asked to be credited for — appear in the Appendix.

Loïc Ramboanasolo

Co-author · Tell Me World

Award-winning filmmaker and game producer, developing brand IP at Tell Me World.

Open every Seedance generation with “no music, very dynamic cuts and original camera angles,” then let it surprise you.

Martin Percy

Interactive & AI-driven film

BAFTA winner, Emmy winner and eleven-time Webby winner, director of interactive and AI-driven films.

Mike “OverJK” Owerczuk

Hybrid AI pipelines

Fifteen years across film, games and AI, with work shown twice at Cannes. Built what he considers Europe’s first hybrid film combining ComfyUI with live actors.

Treat AI models like actual models. Each has its own personality, strengths and quirks.

Oscar Burgos

VFX & AI filmmaker

Years at MPC and Framestore with credits on Mufasa and Avengers, now making narrative shorts and animated sci-fi.

Spend your time in pre-production. When you prompt, think like a director: camera angle, lens, lighting, movement, mood.

Adrien Bodson

Orange Films Studios

Award-winning Canadian filmmaker, producer and creative director with 20+ years across feature films, TV and international production. Co-directed Into the Unknown, which took 2nd for Best AI Short at Cannes’ Big Screen Hack.

Build a scene in layers, not one giant prompt.

Isy Imarni

Creative AI Network

Multidisciplinary creative and AI coach, 20+ years across fashion, photography and film. First recipient of the Sir Philip Green Outstanding Achievement Award and co-founder of The Creative AI Network.

Cream rises. People who are great at storytelling now have nothing holding them back.

Gabriela Tropia

Artist filmmaker · CSM, UAL

Experimental AI artist filmmaker and Central Saint Martins (UAL) lecturer; winner of CinemaZero’s Muse Award and All That Moves’ Best AI Film Made by a Woman.

Don’t control the model like a tool. Treat it as a collaborator you can have a dialogue with.

Tunç Akyüz

Sci-fi & comedy

Multidisciplinary creative and AI filmmaker; a decade directing video and creative teams. His short The Last Pip screened at Cannes’ Big Screen Hack, where it won Best Use of AI.

I needed the same face in every still, not a stylistic cousin of it.

Muhammad Ashraf

Cinematic genre work

AI filmmaker exploring cinematic storytelling across surreal, dramatic and genre pieces.

AI won’t replace filmmakers. Real filmmakers experienced with AI will know how to direct it.

Philip Nwachukwu

Dystopian / atmospheric

AI filmmaker, architect and 3D artist focused on dystopian, atmospheric work; shortlisted for the Big Screen Hack screening at Cannes 2026.

Use Claude to deconstruct legendary scenes, then build your own. That’s how you avoid AI slop.

Chanade

Documentary & drama

Filmmaker working in documentary, drama and romance, building with AI and bringing more women into the field.

Methodology

This report is based on a structured survey of eleven filmmakers, all award-winners or shortlisted at major AI film festivals and hackathons, conducted in early June 2026. Each contributor answered the same questions on their tool stack, their workflow, their lean setup, advice for professionals and beginners, and the gaps they hit in daily use. Responses were aggregated into the findings above. Adoption counts reflect how many contributors named a tool across those answers. Individual views were anonymised by default, with named quotes used only where a contributor opted in.

Some contributors have creator or partner relationships with tools mentioned in this report, and one disclosed a partnership with an upscaling tool he named. Views were read with that in mind, and no claim in this report rests solely on a contributor's view of a tool they have a commercial relationship with. Vibedex took no payment from any tool or platform named in this report.

Appendix

Contributor bios, in full

Full biographies, the work each contributor makes, and the views they asked to be credited for by name. Contributors who chose to keep their responses anonymous are not listed here.

Loïc Ramboanasolo

Co-author · Tell Me World

Award-winning filmmaker and game producer, developing brand IP at Tell Me World.

What they make

Short narrative pieces, mostly animated. Currently exploring AI-augmented documentaries and a fully connected AI series set in a single universe.

In their words

“Music generation is greatly underutilised — a short can take on an entirely different dimension with the right audio.”

Mike “OverJK” Owerczuk

Hybrid AI pipelines

Michał has worked for over 15 years at the intersection of film, game development and artificial intelligence. He has written articles and books, directed traditional films including a feature-length documentary about League of Legends, judged several AI competitions, and built custom production pipelines, workflows, tools and apps for AI filmmaking. His work has been showcased twice at the Cannes Film Festival, he has won awards at both AI and non-AI festivals, and he created what he considers the first hybrid film in Europe to combine ComfyUI workflows with real actors.

What they make

Weird, cinematic AI films — small towns, strange characters, horror, westerns and documentaries with a traditional cinematic feeling, rather than big sci-fi concepts.

Selected work

In their words

“I want to make films with AI, not ‘AI films.’ I see AI as an empowering tool for creators, not a replacement for filmmaking — a way to create epic, beautiful, emotionally engaging films that still feel rooted in traditional cinema.”

“Don’t build your identity around talking about AI. Build work with it.”

Oscar Burgos

VFX & AI filmmaker · London

Oscar is a VFX artist and AI filmmaker based in London, with years of experience at leading studios including MPC and Framestore and credits on productions such as Mufasa and Avengers. He now applies that foundation to generative AI filmmaking, developing original narrative worlds and short films.

What they make

Narrative shorts and animated sci-fi focused on original worldbuilding and character-driven stories. Currently developing LLAQTA: The Lost City and MIKA, and in production on The Immigrants, a sci-fi animation about empathy and belonging now on the festival circuit.

In their words

“The space is moving fast, but the fundamentals haven’t changed — story, character and emotional truth still drive everything. The tools just lower the barrier for independent artists to tell those stories at a scale that wasn’t possible before.”

Adrien Bodson

Orange Films Studios

Adrien Bodson is an award-winning Canadian filmmaker, producer and creative director with more than 20 years of experience across feature films, television and international production. Through Orange Films, alongside filmmaker Marc-André Lavoie, he has worked at the frontier of independent cinema’s technical evolution — from early digital workflows to 4K international delivery and now human-led, AI-assisted filmmaking. His credits include multiple feature films and more than 60 hours of prime-time television, with projects reaching theatrical audiences, commercial success and international festival recognition. In 2026 he co-directed Into the Unknown, an AI-assisted short created in under 48 hours that won 2nd Place for Best AI Short Film at Cannes’ Big Screen Hack. His current work focuses on premium hybrid cinema: emotionally driven, director-led feature films and high-concept worlds that use AI not as a replacement for craft, but as a way to give independent filmmakers access to greater scale, speed and creative range.

What they make

Premium hybrid cinema — emotionally driven, director-led feature films and high-concept worlds built on cinematic storytelling, emotion and ambition that would be difficult to produce conventionally.

In their words

“AI does not replace the filmmaker. It gives the filmmaker a faster studio and access to worlds that used to be locked behind impossible budgets. The real job is still the same: story, emotion, character, rhythm and point of view.”

Isy Imarni

The Creative AI Network

Isy Imarni is a multidisciplinary creative, AI coach and filmmaker with over 20 years of international experience spanning fashion, product development, brand strategy, photography and film across Europe, the USA and Asia. An award-winning creative leader and the first recipient of the Sir Philip Green Outstanding Achievement Award, she has contributed to major brand campaigns and editorial work in publications including Vogue, Marie Claire and Grazia. Her short film A World Apart was one of 15 pieces shortlisted and screened at Cannes 2026 as part of The Big Screen Hack. She co-founded The Creative AI Network and mentors creative leaders, filmmakers and emerging talent on using AI for storytelling, productivity and business innovation.

What they make

Films focused on deep human emotion and life experience — biopics, documentary and drama.

Selected work

In their words

“AI is only as good as the person using it — take the time to learn the fundamentals of traditional filmmaking and photography, especially layout, lighting, story structure and ‘show, don’t tell.’”

“Cream rises. People who are great at storytelling now have nothing holding them back. When music and marketing went digital, the gatekeepers changed and the floor for who could participate dropped — but audiences still decided what was good. AI filmmaking will be the same.”

Gabriela Tropia

Artist filmmaker · CSM, UAL

Gabriela Tropia makes experimental AI artist films. Her short Organising Principles of Experience received the Muse Award at CinemaZero Festival and the Best AI Film Made by a Woman Award at the All That Moves Film Festival. She is also a lecturer at Central Saint Martins, University of the Arts London.

What they make

Experimental, screendance and artist films.

Tunç Akyüz

Sci-fi & comedy

Tunç Akyüz is a multidisciplinary creative and AI filmmaker with a decade directing video and creative teams, now building sci-fi and dry-comedy shorts through end-to-end AI pipelines. His first AI short, The Duck Ultimatum (2025), a sci-fi comedy, was a finalist at CKAIFF, AI Zone, Africa AI Creativity Week and the HKUST AI Film Festival, where it received an Honorable Mention for Best Technical Innovation. His second short, The Last Pip, screened at Cannes’ Big Screen Hack — winning Best Use of AI — and was shortlisted for the Metamorph Festival.

What they make

Profound sci-fi and dry comedy films.

In their words

“For character continuity, a node-based workflow is best. Don’t leave everything to the language model — review your prompts and make minor changes, or you’ll just end up with standard prompting.”

Muhammad Ashraf

Cinematic genre work

AI filmmaker exploring cinematic storytelling through generative visuals, concept development and motion.

What they make

Short films — surreal, dramatic, emotional, action and horror.

In their words

“AI will never replace filmmakers, but real filmmakers experienced with AI will know how to direct it to get the best out of it.”

Philip Nwachukwu

Dystopian / atmospheric

Philip Nwachukwu is an AI filmmaker, architect and 3D artist specialising in AI storytelling, advertising and automation. He was recently shortlisted for the Big Screen Hack screening at Cannes 2026.

What they make

Thought-provoking dystopian and thriller pieces focused on atmosphere, scale, spectacle and time.

Selected work

Chanade

Documentary & drama

Chanade builds with AI and helps women get onto the artificial intelligence ladder.

What they make

Documentary, drama and romance — true-to-life films.